What other drugs will affect A & D topical? It is not likely that other drugs you take orally or inject will have an effect on topically applied A & D. But many drugs can interact with each other. Tell your doctor about all medications you use. This includes prescription, over-the-counter, vitamin, and herbal products. Do not start a new. The 2 or 3 elemental skills are used to buff your dmg with the node that adds elemental dmg to your attacks and to apply ailments, so use apppropriate modifiers (i.e. Additional chain, pierce) There you go, tanky, dmgs for days and a different take on OP Edge.
I have a friend who is interested in playing ESO once he gets a PS4. I've been telling him about the game since some time ago. Yesterday I was telling him about the DB patch (which is the thing he's waiting to get the PS4) and at some point he got really confused.
I explained him about the introduction of poisons and he pointed out if these poisons were different from poison dmg, which they are. Then I went to explain him about the changes in DKs for poison attacks and he understood that DKs attacks with poison weapons still did flame attack, but poisoned.. it took me a while explain him again the difference between poisons and poison dmg and I don't think he really got it.
I think it can be very confusing for people unrelated to the game, and for new people to undesrtand the difference between poison and poison, so, I suggest a minor change for the tooltip: we keep on talking about poison (dmg) and, instead of talking about the DBs poisons, why we don't talk about Venoms? That require only a minor change only for bow line poison arrow morph, whose name, instead of being 'venom arrow' could be changed to 'venomous arrow', but it will be less confusing for newcomers, as well as for people who wants to come back to the game.
I explained him about the introduction of poisons and he pointed out if these poisons were different from poison dmg, which they are. Then I went to explain him about the changes in DKs for poison attacks and he understood that DKs attacks with poison weapons still did flame attack, but poisoned.. it took me a while explain him again the difference between poisons and poison dmg and I don't think he really got it.
I think it can be very confusing for people unrelated to the game, and for new people to undesrtand the difference between poison and poison, so, I suggest a minor change for the tooltip: we keep on talking about poison (dmg) and, instead of talking about the DBs poisons, why we don't talk about Venoms? That require only a minor change only for bow line poison arrow morph, whose name, instead of being 'venom arrow' could be changed to 'venomous arrow', but it will be less confusing for newcomers, as well as for people who wants to come back to the game.
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- 1Poisons
- 1.1Poison Categories
- 1.2Poison Qualities
- 1.4Poison Immunities
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Poisons
When a character takes damage from an attack with a poisoned weapon, touches an item smeared with contact poison, consumes poisoned food or drink, or is otherwise poisoned, he must make a Fortitudesaving throw. If he fails, he takes the poison’s initial damage (usually ability damage). Even if he succeeds, he typically faces more damage 1 minute later, which he can also avoid with a successful Fortitudesaving throw.
One dose of poison smeared on a weapon or some other object affects just a single target. A poisoned weapon or object retains its venom until the weapon scores a hit or the object is touched (unless the poison is wiped off before a target comes in contact with it). Any poison smeared on an object or exposed to the elements in any way remains potent until it is touched or used. Googlechrome-1.dmg shows as a file on my computer.
Although supernatural and spell-like poisons are possible, poisonous effects are almost always extraordinary.
Poison Categories
Poisons can be divided into four basic types according to the method by which their effect is delivered, as follows.
Contact
Merely touching this type of poison necessitates a saving throw. It can be actively delivered via a weapon or a touch attack. Even if a creature has sufficient damage reduction to avoid taking any damage from the attack, the poison can still affect it. A chest or other object can be smeared with contact poison as part of a trap.
Ingested
Ingested poisons are virtually impossible to utilize in a combat situation. A poisoner could administer a potion to an unconscious creature or attempt to dupe someone into drinking or eating something poisoned. Assassins and other characters tend to use ingested poisons outside of combat.
Inhaled
Inhaled poisons are usually contained in fragile vials or eggshells. They can be thrown as a ranged attack with a range increment of 10 feet. When it strikes a hard surface (or is struck hard), the container releases its poison. One dose spreads to fill the volume of a 10-foot cube. Each creature within the area must make a saving throw. (Holding one’s breath is ineffective against inhaled poisons; they affect the nasal membranes, tear ducts, and other parts of the body.)
Injury
This poison must be delivered through a wound. If a creature has sufficient damage reduction to avoid taking any damage from the attack, the poison does not affect it. Traps that cause damage from weapons, needles, and the like sometimes contain injury poisons.
Poison Qualities
![Teaching Teaching](/uploads/1/2/5/3/125384738/591266846.jpg)
The characteristics of poisons are summarized on Table: Poisons. Terms on the table are defined below.
![Teaching Teaching](/uploads/1/2/5/3/125384738/317749853.jpg)
Type
The poison’s method of delivery (contact, ingested, inhaled, or via an injury) and the Fortitude save DC to avoid the poison’s damage.
Initial Damage
The damage the character takes immediately upon failing his saving throw against this poison. Ability damage is temporary unless marked with a superscript '1' (1), in which case the loss is a permanent drain. Paralysis lasts for 2d6 minutes.
Secondary Damage
The amount of damage the character takes 1 minute after exposure as a result of the poisoning, if he fails a second saving throw. Unconsciousness lasts for 1d3 hours. Ability damage marked with a superscript '1' is permanent drain instead of temporary damage.
Price
The cost of one dose (one vial) of the poison. It is not possible to use or apply poison in any quantity smaller than one dose. The purchase and possession of poison is always illegal, and even in big cities it can be obtained only from specialized, less than reputable sources.
Perils of Using Poison
A character has a 5% chance of exposing himself to a poison whenever he applies it to a weapon or otherwise readies it for use. Additionally, a character who rolls a natural 1 on an attack roll with a poisoned weapon must make a DC 15 Reflex save or accidentally poison himself with the weapon.
Poison Immunities
Creatures with natural poison attacks are immune to their own poison. Nonliving creatures (constructs and undead) and creatures without metabolisms (such as elementals) are always immune to poison. Oozes, plants, and certain kinds of outsiders are also immune to poison, although conceivably special poisons could be concocted specifically to harm them.
Poison | Type | Initial Damage | Secondary Damage | Price |
---|---|---|---|---|
Nitharit | ContactDC 13 | 0 | 3d6 Con | 650 gp |
Sassone leaf residue | ContactDC 16 | 2d12 hp | 1d6 Con | 300 gp |
Malyss root paste | ContactDC 16 | 1 Dex | 2d4 Dex | 500 gp |
Terinav root | ContactDC 16 | 1d6 Dex | 2d6 Dex | 750 gp |
Black lotus extract | ContactDC 20 | 3d6 Con | 3d6 Con | 4,500 gp |
Dragon bile | ContactDC 26 | 3d6 Str | 0 | 1,500 gp |
Striped toadstool | IngestedDC 11 | 1 Wis | 2d6 Wis + 1d4 Int | 180 gp |
Arsenic | IngestedDC 13 | 1 Con | 1d8 Con | 120 gp |
Id moss | IngestedDC 14 | 1d4 Int | 2d6 Int | 125 gp |
Oil of taggit | IngestedDC 15 | 0 | Unconsciousness | 90 gp |
Lich dust | IngestedDC 17 | 2d6 Str | 1d6 Str | 250 gp |
Dark reaver powder | IngestedDC 18 | 2d6 Con | 1d6 Con + 1d6 Str | 300 gp |
Ungol dust | InhaledDC 15 | 1 Cha | 1d6 Cha + 1 Cha1 | 1,000 gp |
Insanity mist | InhaledDC 15 | 1d4 Wis | 2d6 Wis | 1,500 gp |
Burnt othur fumes | InhaledDC 18 | 1 Con1 | 3d6 Con | 2,100 gp |
Black adder venom | InjuryDC 11 | 1d6 Con | 1d6 Con | 120 gp |
Small centipede poison | InjuryDC 11 | 1d2 Dex | 1d2 Dex | 90 gp |
Bloodroot | InjuryDC 12 | 0 | 1d4 Con + 1d3 Wis | 100 gp |
Drow poison | InjuryDC 13 | Unconsciousness | Unconsciousness for 2d4 hours | 75gp |
Greenblood oil | InjuryDC 13 | 1 Con | 1d2 Con | 100 gp |
Blue whinnis | InjuryDC 14 | 1 Con | Unconsciousness | 120 gp |
Medium spider venom | InjuryDC 14 | 1d4 Str | 1d4 Str | 150 gp |
Shadow essence | InjuryDC 17 | 1 Str1 | 2d6 Str | 250 gp |
Wyvern poison | InjuryDC 17 | 2d6 Con | 2d6 Con | 3,000 gp |
Huge scorpion venom | InjuryDC 18 | 1d6 Con | 1d6 Con | 200 gp |
Giant wasp poison | InjuryDC 18 | 1d6 Dex | 1d6 Dex | 210 gp |
Deathblade | InjuryDC 20 | 1d6 Con | 2d6 Con | 1,800 gp |
Purple worm poison | InjuryDC 24 | 1d6 Str | 2d6 Str | 700 gp |
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